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Post by DaMaStErChIef on Jan 19, 2005 19:50:52 GMT -5
If i had to pick 1, it'll be energy sword! ;D ;D ;D
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Post by DaMaStErChIef on Jan 22, 2005 10:32:21 GMT -5
Others include: -Brute Plasma Rifle=shoots faster than the conventional one, and also overheats faster. Shoots red projectiles. Ammo capacity: 100 batteries. Dual wieldable
-Brute Shot=powerful GRENADE lancher. Equipped with a blade at the end. POWERFUL MELEE. Ammo capacity: 16
-Fuel Rod Cannon=Covenant equivalent of rocket launcher, though WAY weaker. Fires green EXPLOSIVE plasma. POWERFUL MELEE. Ammo capacity: 25
-Needler=Fires little pink homing needles that stick to the enemy. Secondary EXPLOSION almost always kill the enemy. Ammo capacity: 110, 200/gun when dual-wielding
-Plasma Pistol=Fires little green blobs of plasma. Hold down trigger to fire a big, bolt of homing plasma that takes out enemy shields (even overshields). Ammo capacity: 100 batteries. Dual-wieldable
-Plasma Rifle=rapidly fires blue blobs of plasma. Overheats after prolonged continous fire. Ammo capacity: 100 batteries. Dual-wieldable
-Plasma Grenade=a grenade that looks as if on fire when activated. Can be stuck to an enemy, and most of the time kills them (except few enemies on legendary). SPLASH damage.
Ammo capacity: 4 grenades
-M7 Casless SMG=bullet hose. provides withering fire at close range. Strong recoil means the gun will 'walk' upwards. Ammo capacity: 240, 420/gun while dual-wielding.
-M6C Pistol=much weaker than the M6D in Halo 1. Less accurate, but semi-piercing rounds deal good damage with head-shots. Ammo capacity: 60, 108/gun while dual-wielding.
-Fragmentation Grenade=detonates on a 3 second fuse after touching a solid surface. Can be bounced into a corner, and deals has a larger SPLASH radius. Does not feature 'sticking' ability.
Ammo capacity: 4 grenades.
-Sentinel Beam (red)=fires a beam of red laser, and good against shields. Good against Flood, never tested in multiplayer. Ammo capacity: 100 batteries
-Sentinel Beam (blue)=fires a beam of blue laser, and deals better damage than the red one. Good against Flood, but never tested yet in multiplayer. Ammo capacity: 100 batteries
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Post by ShunSasuke on Feb 11, 2005 5:37:53 GMT -5
energy sword would be better cause it is a light and swift weapon i think.......
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Post by DaMaStErChIef on Feb 12, 2005 9:02:14 GMT -5
erm i don't think light and swift would describe it best. powerful and swift is better. press the B button to do a normal melee (still very powerful) with the sword, press R to do a basic undercut attack (much quicker than B button), or hold R when the reticule turns red on an emeny to do a 1 hit KO lunge attack.
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Post by Gamerzportal on Feb 12, 2005 9:05:57 GMT -5
The difference is normal melee dosen't go THROUGH th enemy, but attacks decrease you ammo, adn go through the enemy, but usually, if you're close to the enemy, you'll kill them anyways
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Post by DaMaStErChIef on Feb 12, 2005 9:10:52 GMT -5
Only a kill takes away batteries/energy. If you do a lunge on someone and it doesn't kill him, no energy gets decreased.
Covenant: -10/kill Flood Combat Forms: -3/kill Floodlings: -0/kill or more
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Post by Gamerzportal on Feb 12, 2005 9:16:47 GMT -5
Yeah, and you got..what? 99 ammo? Or maybe it was 100?
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Post by DaMaStErChIef on Feb 12, 2005 9:31:00 GMT -5
100
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